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Post by Splash on Aug 25, 2017 15:11:00 GMT
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Post by Splash on Aug 26, 2017 16:23:01 GMT
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Post by Osprey on Aug 27, 2017 15:34:10 GMT
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Post by Splash on Aug 27, 2017 17:09:25 GMT
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Post by Keets on Aug 28, 2017 13:21:11 GMT
Tested Enhanced movement with Ace and it now works.... I let the game amend the order, so that may be it. I'll update the mod post with the current list of tested. With the enhanced movement, you need to configure "User Action 1" in the custom controls to initiate climbing (up or down)
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Post by Osprey on Aug 29, 2017 13:58:54 GMT
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Post by Keets on Aug 31, 2017 21:05:41 GMT
Keets, was doing some reading on the Forums about enemy AI not attacking last time we played. Issue might be the fact that enemy was Independent and might have been set as Captive? I've just been doing some testing and it was because we "climbed" out of the compound. The escape Tanoa mission triggers the escape being started when we pick up the backpack, with the co 10 Escape missions on the other maps, its when you open the door. As we didn't open the door, it hadn't started. I made multiple tests to make sure...
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Post by Splash on Sept 1, 2017 15:21:11 GMT
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Post by Osprey on May 15, 2018 20:39:44 GMT
Will this be the current mod list from here on out, Eliminating ARMA sync?
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